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Courses

CREATIVITY
Intro to 3D Animation with Maya

This course is intended to introduce the foundation of 3D animation concepts to students. The goal is to have students engage the right and left sides of their brain, improve Common Core competency, develop collaboration skills, and foster communication. By the end of the class, students will learn simple modeling, textures, animation, and lighting in the 3D world. This is an online class with Live Instructor.


Intro to 3D Game Development

Through this course, students will be introduced to Unreal Engine Game Development software. Students will learn the basics of creating your first project, building your first level, view port, static meshes, materials, and lighting. By the end of this course, students should be able to have a basic understanding of 3D Game Development. This is an online class with Live Instructor. Recommend Hardware:  Window 10 64-bit, Quad core Intel or AMD, 2.5Ghz or faster, 16GB Ram.


Digital Arts/Illustration and Design

This course is intended to introduce art and drawing concepts to students. This is important for high school students growing up in a digital age. With the use of “Friendly Technology”,  high school students engage the right and left sides of their brain, improve Common Core competency, develop collaboration skills and foster communication. The goal is to have students become creators of their own digital content.


Intro to Compositing

In this NUKE course, students will learn basic techniques and workflows artists use on major motion pictures. The class is focused primarily on the 2D aspects of compositing to get you started. It involves replacing a background, color correcting and blending the foreground and background, motion tracking the background to the foreground, and seamlessly bringing it all together.


Intro to 3D Modeling 

This course provides an introduction to the exciting world of 3D content creation. Students will learn how to model props, environments, and a simple character. It is important to learn foundation of 3D modeling. Making sure the 3D model is clean and efficient in topology.

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